Super Meat Boy Inspired Player Controller


Hey,

I'm creating a tight and responsive player controller & tilemap painting system in Unity. Inspired by the player controller in Super Meat Boy. The future plan is to possibly make this available as a Unity asset.


Current features:

Variable Jump Height

The upwards velocity of the jump is removed when releasing the jump button. This allows for more control over how high you want to jump.

Sprint

Increases your horizontal max speed while holding down the sprint key.

Wall Jumping

Can jump from one wall to another or up the same wall by moving towards the wall while jumping.

Paint System

It detects collision on the tilemap and depending on if it collided with a full, half or triangle tile it will spawn a specific paint prefab at the collision point. The paint prefab is a simple sprite that animates its scale on the y axis when it's spawned.


I'd love to know what you think if you try out the demo or are interested in this sort of thing.

Thanks for reading!

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